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Visual Effects

Some projects where I worked with particle simulation, motion capture, VFX, chroma-keying, tracking, rotoscoping, and post-production effects. (lighting, coloring, compositing, and editing)
Using Maya, Premiere Pro, DaVinci Resolve, Audacity, and After Effects. 

Teniriam

When the town of Teniriam breaks into a war over the search for the bracelet that opens portals, the sisters Hiyya and Sooha must protect it at all costs, preventing it from falling into the hands of the villain Gideon.

Teniriam is a short film created mixing live action, motion capture, rotoscoping, green screen, video and sound editing, lighting, and composition. The world was created with Unreal Engine 4, the editing with Adobe software After Effects and Premiere Pro, the character and background design with Photoshop and Sketchbook, and the mocap with Vicon, Motion Builder, and Maya. 

 

April- July 2022

Filming Teniriam
00:20
Background Design
00:16
Preview Teniriam
01:35
Animatic Teniriam
01:04
Character Design
00:15

Age of Darkness

To bring Age of Darkness out, we had to work for  three months to achieve the expected results. We started with the script, where we planned to practice our motion capture knwoledge and compositing techniques by mixing live-action surroundings with a mocap character. 


The story is about a warlock who has to defeat an evil demon who wants to bring out the devil in every person in the world. To succeed, he has to use his magical powers and ability to create portals because he knows how dangerous it is to be near the demon, who has also learned some dark magic tricks.  

April- July 2023

Motion Capture
00:18
Compositing
00:40
Visual Effects
00:39
Portals
00:17
Unreal Engine Worlds
00:40
Chroma Key
00:24

Recreating a Star Wars scene

Recreating a Star Wars scene using fire and smoke particle simulation with Maya software, doing several practices of fields like gravity and turbulence, color and texture of particles, and dynamics like bullet effect. Compositing of elements and creation of VFX through After Effects and Premiere Pro.

November- December 2021

Animation and Particle Simulation

Animating the movements of the spacehips and cameras. Creating fire and smoke particles. Adding lights and textures to the whole scene.  

Compositing

and VFX

Compositing of the particles and other elements to the scene and creating the blasts and other visual effects.

Virtual desktop

Audiovisual with different visual effects. Use a series of technical skills like  perspective, tracking, corner pin, lighting and coloring to integrate the effects into the video with After Effects and Da Vinci Resolve tools.

September- October 2021

Project in Progress

Bridget the Witch Hunter

intento10000_edited_edited.png

With a group of friends from college, I am pursuing the idea of creating a 3D animated series.

We are in the pre-production process: organizing the pipeline, modeling the background and props, and rigging characters. We are aiming to do an introductory musical video to get sponsors and expand our team. 

I am currently involved in the development of the story and the main visual effects artist.

Logline 
After the Supreme Witch cursed her with being her vessel, a witch hunter in trai
ning must learn to control her newly manifested magic before her fellow classmates and family of apex monster hunters figure out she is now their ultimate prey.

March 2023- Currently. 

Animatic
For the animatic we had collaboration of musical composers and 2D and 3D animation artists.

In this song you can see the premise for the story and the protagonist's biggest fears and dreams.

VFX

Here is the first look at the visual effects we will be using in the video.

3D Characters

Here is the first look at the 3D characters we will use for the video. All characters were modeled by 3D artist Benito Orihuela @benoar_t.

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